
Also, switching between perk weapons 50 percent faster is also helpful, especially if you took my advice about Dual 9mms and find yourself in a bind.īut the real benefit of Quick Draw in removing the recoil penalty for hip firing. A base movement speed increase of 5% is not to be underestimated and nullifies the benefit of Steady's movement speed penalty buff. While it may seem like a toss-up between Steady and Quick Draw, it's really not – Quick Draw is the way to go. Every five perk levels you unlock access to two different skills, but you can only use one of them at a time (you can switch back and forth between these choices before, during and after each match). New to Killing Floor 2, each Perk now has a skill tree of sorts. It can also take the head clean off a Bloat again with only one shot. 500 Magnum can down a Gorefast (those blade-armed mofos) with one shot to the chest. In the early rounds of a 10-round game, you don't really need more than Dual 1858's and Dual 9mm, so you can afford to pinch your pennies. While you can purchase a Desert Eagle or two to tide yourself over, I'd recommend saving your money. Since each gun has a 15 magazine size, you can fire an unbelievable 30 shots between reloads, making these must-have as a reliable crutch in case of danger.Īfter this, though, you'll want to go straight for the Dual Magnums. They're also effective at dealing with Crawlers and Clots without wasting your more valuable ammo. Dual wielding these is crazy beneficial if you find yourself under assault while needing to reload. Probably the first weapon you want to buy, though, is a second 9mm pistol. The Remmington's are going to be appealing, because they each have a magazine size of 6 for a total of 12 shots between reloads, whereas the uppercrust of the Gunsliger class only offer 10 shots. This makes this class so much more viable, because hip firing with revolvers gives you quite the kick, especially when you upgrade to Desert Eagles or Magnums. For those new to Killing Floor, you'll be delighted to know that you can, in fact, aim down the sights while dual wielding. You're going to start out with dual Remmington 1858 Revolvers acting as your primary weapon. You gain experience in this perk by dealing damage and landing headshots with Gunslinger weapons. 8 percent movement speed, 1 percent recoil reduction & 3 percent bonus reload speed during Zedtime (awesome slo-mo sequences that can be triggered by headshots and dramatic explosions). What could be more fun?Įach level you gain in your Gunslinger perk will give you 1 percent Perk weapon damage, 1 percent bullet resistance (base 5 percent). Suddenly, you're a cowboy dual-wielding revolvers and headshotting zeds with ease.

In a game already as viscerally entertaining as Killing Floor 2 – with gore so satisfying as to be unrivaled by anything else currently in release – the Gunslinger perk adds even more fun to the equation.

The Gunslinger is perhaps my new favorite perk.
